Posted on September 14, 2010 by
When set loose on this task, both groups performed equally well in terms of accuracy, but the gamers produced the response more quickly than their peers….
This article by John Timmer was originally published on September 14, 2010 on arstechnica.com.
View the original article
by John Timmer
![]()
There’s a significant controversy over the value of games that are designed to improve people’s mental faculties, as some studies have indicated that brain training only helps prepare you for similar tasks, while others indicate that general improvements are possible. But there turns out to be a type of game that is known to boost a variety of skills, from decision making to tracking multiple objects: standard action games. A study, released today by Current Biology attempts to explain how these video games can produce such wide-ranging improvements.
The authors of the study argue that the root of all these tasks involves making a probabilistic inference, where complete information is missing, so people have to make a best guess based on known odds. Video gaming, in their view, increases the efficiency at which people can process the odds and make an accurate decision—gamers simply can do more with less. As a result, any task of this sort sees benefits.
The work started with two sets of subjects, gamers and non-gamers. Both were shown a screen that had a set of randomly moving dots, and asked to determine whether there was any coherent motion, meaning that, despite the apparent randomness, the dots had a tendency to head in a single direction. The participants had to decide when they had seen enough motion to make a decision, and they also had to pick an accurate direction. The former involves a probability judgement: have you seen enough to know that you can detect a trend?
When set loose on this task, both groups performed equally well in terms of accuracy, but the gamers produced the response more quickly than their peers. The same thing happened when the test was switched to a similar task based on tonal differences, indicating the success of gamers wasn’t simply the result of their focus on visual cues.
Of course, as the authors note, this doesn’t demonstrate causation: “It could also be the case that are individuals who have been born with improved abilities at performing probabilistic inferences.” To rule this out, they took the non-gamers and gave them 50 hours of training and practice on action games (a control group learned to play slower-paced games). After the training, the same sort of pattern emerged, with the action gamers displaying an enhanced decision time.
The other issue they controlled for was twitchiness—gamers might get the task done more quickly simply because they could hit the key required to complete it faster. To eliminate this possibility, they showed the random motion (or played the tone) for fixed periods of time, and then let the subjects provide an answer at their leisure. When the time allowed for the test was short, gamers were more accurate than their peers. Overall, this supports the conclusion that they can do more with less information.
How might this actually work on the biological level? The authors favor a model where there’s a two-part system for judging probabilities: one part registers the relevant information, then transfers it to a second that integrates the information and makes a probability judgment. They argue that gaming enhances the connection between the two, allowing more information to be transferred per unit time. With the additional info, the part of the brain that performs the evaluation can do so more quickly.
Why should gaming exercise this bit of the brain? In short, because action games place a premium on variety and novelty. “Unlike standard learning paradigms, which have a highly specific solution,” they argue, “there is no such specific solution in action video games because situations are rarely, if ever, repeated.”
The last question they address is why, if this sort of sped-up evaluation is so useful for a variety of tasks, aren’t we all born with the abilities of gamers? Here, they claim to have information that they’ve not yet published, which indicates that shuffling too much information to the evaluation center actually overloads it, leading to poor performance. We’ll have to see if that paper ever makes it to press before evaluating whether that’s the case.
In the meantime, you’ve got one more excuse to go out and buy Halo: Reach.
Posted in: Benefits of Gaming, Gaming Articles, Gaming News, Uncategorized, Video Games
Tagged: Call of Duty Modern Warfare, Competitive Video Gaming, First Person Shooter Game, Halo Reach, Play Video Games Online, Pro Gamers, Video Game Blog, Video Game Industry
Posted on August 16, 2010 by
The growing popularity of online gaming competitions is good news for gaming. Players can now play for more than just pride when they play online with their Xbox 360 or Playstation 3. Playing video games for money is now easier than ever with sites like Galaxy4Gamers. The result is a fast growing community of competitive gamers that is generating a buzz in the gaming world. Several gaming news shows and podcasts recently sat down with GalaxyGamers President Michael Casazza to discuss why Galaxy4Gamers is a leader in online competitive gaming.
http://www.avaultpodcast.com/ (Podcast)
http://www.avault.com/news/podcast-news/michael-casazza-podcast-episode-93/
http://www.examiner.com/x-23266-Rochester-Video-Game-Industry-Examiner~y2010m8d9-Michael-Casazza-on-the-Avault-Podcast
http://gamewikipedia.com/this-week-in-video-games-6/
http://kokugamer.com/2010/08/06/pixel-apocalypse-podcast-ep-1-interview-with-michael-casazza/
http://pixelapocalypse.com/2010/08/asp-the-end-pixel-apocalypse-podcast-ep-1-the-begining/
http://gamingevolution.info/?id=10859
http://www.todaygamenews.com/ps3-news/gaming-evolution-galaxy4gamers-interview.html
http://n4g.com/news/580640/gaming-evolution-galaxy4gamers-interview
http://www.radioactivenerd.com/?p=595
Posted in: Gaming Articles, Gaming News, Interviews and Podcasts, Video Games
Tagged: Competitive Video Gaming, Gaming Interview, Gaming Podcast, LAN Events, online video game tournaments, Play Video Games Online, Video Game Blog, Video Game Competition, Video Game Industry, Video Game News
Posted on August 11, 2010 by
It is Friday night at the Chinatown Fair video arcade, one of the last of the traditional arcades left in the city. Inside, its hot and sweaty and the walls are blood-red. Amid the kids and the trash-talking and chaos, an older Chinese man stands quietly in the corner playing Jr. Pac-Man…
This New York Times article by Kabir Chibber was originally published on August 4, 2010 on nytimes.com.
View the original article
by Kabir Chibber New York Times
![]() |
|
Michael Nagle for The New York Times
|
WALKING down the southern end of Mott Street — a stretch lined with cheap-toy traps and Chinese restaurants of varying quality — is a fairly unremarkable experience until the sidewalk is suddenly packed with grungy and very loud teenagers and young adults loitering in front of a prominent "No Loitering" sign.
The tourists who make it this far — almost to Chatham Square — will find themselves tiptoeing around the pierced and the eyelinered, around the goths and the hip-hoppers. The biggest of the group turns to his friend and says, "He literally picks up his own life bar and beats you to death with it, son!" Around here, the talk inevitably turns to games.
It is Friday night at the Chinatown Fair video arcade, one of the last of the traditional arcades left in the city. Inside, it’s hot and sweaty and the walls are blood-red. Amid the kids and the trash-talking and chaos, an older Chinese man stands quietly in the corner playing Jr. Pac-Man.
![]() |
|
Michael Nagle for The New York Times
|
"Friday is the night, it’s packed,"says Travis ("Just Travis"), 30, a dreadlocked paralegal who lives in Harlem and said he has been a regular at Chinatown Fair for seven years.
"It’s an old arcade, more for the hard-core gamers," he says above the sounds of punches, kicks and car crashes coming from the machines. "Everyone here kind of knows each other. Kids come here from all over the city." When he was younger and lived in the Bronx with his parents, Travis says, he traveled an hour and half to get to Chinatown Fair "to train."
In 2005, there were 44 licensed video game arcades in New York, according to the Department of Consumer Affairs; today, 23 survive. With the expansion of interactive online gaming, video game action has largely shifted to the home.
"Arcades are an anachronism now," says Danny Frank, a spokesman for the Amusement and Music Owners Association of New York. "They exist only in shopping malls."
Chinatown Fair has become a center for all the outcasts in the city to bond over their shared love for a good 20-punch combo and "old school" games that more popular arcades don’t stock anymore — the classic Street Fighter II from 1991 and King of Fighters 1996, for example, as well as Ms Pac-Man and Time Crisis.
Travis facilitates an introduction to one of the best gamers in the arcade, Yipes, aka Michael Mendoza, a chubby 23-year-old from Washington Heights with a wispy goatee and a bushy afro-ponytail sticking out under his beanie. "The competition is real good,"says Yipes. "I would say it is the best in Manhattan. And it’s a good hangout. You got games, the people, cheap food around the corner."
Yipes, who wears baggy jeans and has wooden crosses slung around his neck, points out the various factions that make up the arcade. "You have your DDR clique," he says, referring to the sweat-soaked boys and girls who favor the game Dance Dance Revolution, as well as "your racers, your fighters." Indeed, most of the teenage males were huddled around a stack of the newer Street Fighter IV machines.
Yipes says he is going to a games tournament in New Jersey the next day and can’t stay long, but a few minutes later, he’s furiously playing Marvel vs. Capcom 2. A sign above the game says: "Play at your own risk — no refunds."
![]() |
|
Michael Nagle for The New York Times
|
One person is recording video of the fights in the games to post on YouTube. The players take the games seriously, but the mood is usually more about camaraderie than cut-throat competition. Benjamin Valle, 19, a college student from the Bronx, explains that rather than the usual arcade policy where the winner keeps playing, most players at Chinatown Fair stay on for a maximum of three or four games. "Usually, you run out of money by then anyway," he adds.
Several employees identified a Pakistani man in his 70s named Samuel as the owner. He says he has been in the business for almost 30 years but then refuses to talk any further, saying he is too busy. Samuel, his thin hair combed over as he leans on a metal cane, is an incongruous sight in a place filled with such youthful energy. At one point a tiny girl rushing toward the dance machines almost knocks him over, without even looking back. Like a tortoise, he centers himself and moves on to his next task.
On Fridays and Saturdays, the arcade stays open until 2 a.m. After midnight, there are more kids with backpacks outside and even more copious smoking.
Sanford Kelly, 22, from the Bronx, looks relaxed in thick glasses and an all-black ensemble. "I’m basically the best guy on the East Coast right now," he says.
Mr. Kelly is a professional gamer; he lives off the earnings of playing (and winning) in tournaments across the country. He is talking to a white-haired man in a Harlem Globetrotters jersey, Jake Morris. Mr. Morris’s son, another hard-core gamer named Lincoln (a k a Dragon), is around the corner by the Bowery avoiding his dad. Mr. Morris, 57, says he had heard that Mr. Kelly was blacklisted from a recent tournament, apparently because he had won so many times that others felt it wouldn"t be a fair fight.
"I read that on the blogs," he says, sympathetically.
A few days later, Mr. Kelly was sitting in Chinatown Fair in the late afternoon, taking on all comers. The arcade is much quieter by day, mostly attracting students from the neighborhood. "It’s certainly different from Friday nights," Mr. Kelly said dismissively, typing into his mobile phone and looking unimpressed. He says he likes to help the younger players improve. "They call me Sanford Sensei," he says.
![]() |
|
Michael Nagle for The New York Times
|
Behind Mr. Kelly, a girl asked her friend if he was going to play. He looked hesitant. "I haven’t played in, like, a week and a half."
Despite its appeal to the hard-core faithful, Chinatown Fair has been feeling the industry’s pain. Travis says that a tournament at the arcade was recently canceled because of low turnout.
"Now, you can play a million people from all around the world," he says. "For me, it’s not the same as playing face-to-face. The young’uns may not care, but I do."
Back outside, Yipes is smoking a cigarette in the hot summer air. "Last of a dying breed," he says, looking up at the faded sign of the arcade. "It’s not sad, it’s a reality."
A version of this article appeared in print on August 5, 2010, on page E1 of the New York edition.
Posted in: Arcade, Gaming Articles, Gaming News, Video Game Tournaments, Video Games
Tagged: Competitive Video Gaming, LAN Events, Local Video Game Tournaments, Play Video Games Online, Video Game Competition, Video Game Industry, Video Game Tournaments
Posted on July 23, 2010 by
G4G Blog Contributor
For the last decade, there”s been huge philosophical and practical discussion surrounding video game violence and aggression in kids. The link only made sense – and since the connection has been made, dozens of studies have come to light that both accost and defend video games. With so many sources saying so many things, it can be a confusing time for parents right now.
The hypothesis that violent video games stem aggression in children is further complicated by the idea that these games act as /substitutes/ for pent-up violence — that is, that those who are prone to commit violent acts are able to realize their actions in the virtual world, rather than the real — and some studies support this. Whether or not one”s actions within a video game effect their real-world actions is still up for debate, however the effect of video games is not as obvious as suggested. It”s more likely that the aggression in children is effected by a complex combination of issues, where video games are only small cogs in a much bigger machine.
Regardless of the outcome of this debate, ultimately responsibility must lie with the parents. Turning to the government to censor cultural material like video games is never the right answer – more often than not, such censorship produces more social problems than they”re intended to fix. Watch what your kids are watching. Know what your kids are playing. Instill responsibility, sensibility, and understanding in your kids. Whether or not your children is effected by violence or pornography is still up in the air; their level-headed sensibilities are something you can control. Stop spouting excuses and start being real parents. Thanks.
If you”re interested in this subject, there”s tons of articles on the web that can lead you the right way. Google is a powerful tool. But give yourself some credit, read more than one article, check your sources, and be inquisitive. If you don”t want your kids to be easily manipulated by media, then you need to take the first step.
We value all feedback. Please post comments to the blog entries and let us know how you feel about what Alex has to say.
Posted in: Video Games
Tagged: call of duty, Call of Duty Modern Warfare, First Person Shooter Game, Grand Theft Auto Game, Play Video Games Online, ps3, Video Game, Video Game Blog, Video Game Violence, xbox 360
Posted on July 1, 2010 by
G4G Blog Contributor
No need to hide it, I’m a fan of Nintendo and I’m not afraid to say it. I love their consistency, their originality, their conceptually ground-breaking work, and most importantly, I love that they actually love me back. Yeah, that’s right, Nintendo loves me back. Microsoft likes me, Sony tolerates me, but sure enough, Nintendo really does love me. And this shines through time and time again throughout their franchises, and if you’ve been paying attention at all within the last couple of weeks, you definitely understand what I mean. So why is it such a faux paux in cyber gaming culture to voice this love? What, just because I’d prefer a game of Pikmin over Call of Duty, I’m no longer a "hardcore" gamer? What the hell does that even mean?

Now, as both a college student and someone whom considers himself a "gamer," it’s pretty much compulsory to have an XBox 360. In fact, in my house, me and my roommates have three. We’re stocked with the standard games, the Halo series, Call of Duty, Gears of War, and assorted sports games. These games, and in extension, this console, does what it’s supposed to, and it does so pretty well. But what about Wii and the DS I have sitting in my room? Sure, I don’t touch either of them enough (albeit I carry my DS in my backpack at all times) when compared to how much time I spend on any one of the 360′s sitting around the house, but that’s not necessarily a bad thing.
When I’m in the mood to turn on my Wii or pull out my DS, however, I have to prepare myself for something I usually don’t get out of any other game — actually, pure enjoyment. That’s not to say that all games on the 360 aren’t "enjoyable," (in fact, the XBL Arcade games are incredible) but more often than not, the games become work. They become ever-lasting grinds, looking for that next experience point, looking to make up for that last mistake. Sure, I’m looking for a game to constantly challenge me, to urge me to move forward — but at the same time, I don’t want to be a farmer. I don’t want to be a slave to the game. I want to be challenged and to actually have fun in the process — what a shocker.
Nintendo’s newest iterations of the Nintendo DS (3DS), Kid Icarus, Mario, Zelda, Donkey Kong, Kirby, Goldeneye, and Metroid are looking to answer that call. For anyone who hasn’t heard yet (why haven’t you?), Nintendo is bringing all these games back. Each of these stand-alone franchises have come to define some portion of my childhood, with each memory rush producing more nostalgia and giddiness than the last. It’s these feelings of nostalgia that make Nintendo so successful — where everything else fails, the relationship they’ve developed with their audience keeps them afloat, and when everything goes right, that audience comes back to reward the company (me included) ten-fold. For instance, Sony saw major success with the Playstation 2 at the turn of the decade, proverbially dominating Nintendo’s GameCube.
But how did Nintendo survive the beating, let alone come to thrive? They did so by catering to those who knew Nintendo best, taking franchises that have been with [us] since childhood, re-imagined them to allow for them to mature with us (rather then remain as relics of the past) and most important, they’ve left them open and accessible to newer, younger audiences. So all you game developers out there, this is for you: Be original. And should you strike gold, and create something truly innovative, fun, and accessible — please, don’t milk it. Enjoy it, let it age, grow, and if your lucky, it’ll maintain some level of cultural relevance. Once you’ve got that, you’ve got an audience hooked for life.
Posted in: Video Games
Tagged: Nintendo Games, Play Video Games Online, ps3, Video Game, Video Game Blog, Video Game Consoles, Video Game Reviews, xbox 360
Posted on June 8, 2010 by
LOS ANGELES, California (June 7, 2010) – Galaxy4Gamers, a leading video game tournament website, is excited to hear Sir Richard Branson and Virgin have acquired World Gaming to reenter the online gaming industry.
Galaxy4Gamers’s CEO, Chris Doe, thinks Virgin’s move into the niche market of online skill-based video game tournament is an extremely positive sign for the industry and professional gaming in general. “Gaming for real cash is still a relatively new concept here in the US, especially online where cheating remains a big deterrent. Richard Branson’s entrance into the industry will provide professional video gamers some long overdue attention and establish more credibility and standards to the sport.”
Regarding competing against the newly formed Virgin Gaming, Doe continues “Obviously competing against a conglomerate with endless resources can be daunting, but we are up to the challenge and are confident in our product and direction. In the past year, we were able to match all the core functionality of the leading competitors, as well as release industry first products, such as Beat-A-ProTM challenges, in-person and online LAN promoter platforms and most importantly industry leading anti-cheating streaming measures.”
Finally, Doe concludes by saying “The industry needs a media magnet like Branson to help shape its future, I look forward to seeing what the Virgin team comes up with.”
For additional information, please visit galaxy4gamers.com.
Galaxy4Gamers (G4G) is a gaming website which allows video gamers to compete in competitions and tournaments for real money on dozens of leading titles for Xbox 360, PlayStation 3, and Wii. G4G was built by gamers for gamers, with the goal to promote professional video gaming. G4G’s services include an automated result verification system, a secure banking portal, an advanced custom player rating system, team gaming, free roll tournaments, 24-hour customer service, prompt withdrawal services, immediate gaming dispute resolution services, robust social networking, live game play streaming and video play back for all users and events. Additionally, Galaxy4Gamers is the only gaming website to offer Beat-A-ProTM weekly challenges, where gamers around the world can compete against professional gamers for high stakes odds.
Posted in: Gaming News, Video Games
Tagged: Competitive Video Gaming, Play Video Games Online, Richard Branson, Video Game, Video Game Industry, Video Game News, Virgin Gaming
Posted on May 17, 2010 by
G4G Blog Contributor
Downloadable Content has really been on the rise lately, and it’s no surprise as to why. It’s smart. It keeps consumers happy, enthralled, and it’s not too expensive. Popular PC games, such as Fallout 3, Dragon Age, and Mass Effect 2, have adopted the model of “microtransactions” for additional content/hours of gameplay – such as areas to explore, quests, items, etc. – against that of several large “expansion packs,” released over the course of a few years (which they still do, btw, but on a more successful, modified scale. I’ll get back to this later). Console developers have also adopted this model, especially with the advent of XBox Live, and it’s been a wild success for many of their games, most notably Modern Warfare 2 and many of their RPG’s. And it’s bloody genius, both for them as the producer, and us as the consumer.
The whole reason why we play games comes down one thing; escapism. Why the hell do I even care about this absurd italian plumber who’s jumping around dinosaurs and trying to save a princess named after a damn fruit? Well first off, it’s simply funny. Second, it’s our way of letting go of the day’s troubles. With the advent of DLC, developers are looking to extend our gameplay for hours a few bucks at a time.
They’ve already given us the whole of the game – now they’re just giving us extra tidbits that cost pennies to produce. But to ensure that we even WANT this content – this new gun here, this new sidekick there, maybe a side story that I’d be interested in exploring – they have to make sure the product as a whole is enthralling and time consuming. It’s not just a one-off dice roll – the game they are giving me is an INVESTMENT. And I’m all for that.
In past years developers like Blizzard would produce one great game, consume their audience, produce an expansion pack, and watch the cash roll in. It was a great model, and it still is a great model, but DLC has looked to better the experience for both ends of the deal. Rather than wait 12-18 months to release additional content for their game, usually with a tight schedule and a large list of things to produce (because let’s face it, if I’ve been waiting for a year, I better see some huge gains) they’re releasing content as they produce it. They’re baiting me and keeping me interested. For games that are story oriented like Dragon Age, which was a roaring success on both PC and 360, this means more Chapter-Styled story development leading up to more substantial expansion packs. Not only do I, the consumer, stay happy because I get to enjoy MORE of the game I love, but they [publishers] get to keep their game in the spotlight just a weebit longer and garner a larger audience before their next big jump.
But there are those among us who are, to be frank, lazy bastards. That’s right, I’m looking directly at you, Ubisoft. Companies are cannibalizing their own games before they’re even released, just so they can sell it under the guise of “additional content” so they see immediate returns on their “investments.” It’s downright absurd. Games like Assassin’s Creed 2 and Lost Planet 2 (both great games, regardless. their developers and their publishers are two separate entities) have had content meant for the original game get cut and sold months after release in their respective online Marketplaces.
The worst part is paying for “additional” content that’s already on the goddamn disc. Some of these companies are pretty smart, allowing me to purchase “codes” to access this content, a bit similar to how some gaming outlets will give you an “access code” to receive “exclusive content” if you pre-order the game from their store. That I don’t mind, because the content is essentially free, and is simply encouragement to purchase the game versus say, pirating it. But then there are cases like Lost Planet 2, where its DLC was announced without a price point before it was even released! If you’re going to actually cut out MAIN CONTENT AND STORY from the whole of the game and make me pay $9.99 to access it one month later, you’re essentially telling me that you don’t respect me as your consumer. I’m just another cash cow you can milk. I’ve already bought the game, the content is on the disc, and I refuse to pay for it AGAIN. You can $#&@* it. It just goes to show how a few bad eggs can ruin a great system. If this keeps up, the entirety of DLC will lose its way, consumers will be royally pissed off, and these “investments” (if you call cutting your own arm off an investment) become moot.
Developers like BioWare (behind Mass Effect 2, Dragon Age, the Star Wars: KotoR series) have it done right though. I was pretty skeptical of the DLC they were going to offer for the game, even though the game had yet to be released (I’m a cynic now, what can I say) but then they told me that it was all free. Yes, FREE. Any content they had produced between the time of mass production and release would be free. Their reasoning? “It’s not fair to our consumers. You haven’t even bought the game yet. Anything we develop until then is yours.” What a nice breath of fresh air. Developers and publishers being logical? I approve this message.
Posted in: Video Games
Tagged: call of duty, DLC, downloadable content, expansion packs, pc games, ps3, xbox 360, Xbox Live Competitions
Posted on December 22, 2009 by
With the end of the year approaching, everybody manages to come up with the best or worst of lists. Well, we are not coming up with any new lists. We just want to give you the facts. Here are the games that were voted the best for 2009.
Xbox 360 – Assassins Creed II
PS3 – Uncharted 2
Wii – New Super Mario Bros
PC – Dragon Age: Origins
While sports, fighting and driving enthusiasts may have different picks, the games of the year are definitely off the chart. These aren’t the only games that made an impact. Call of Duty: Modern Warfare 2, Madden 10 and Street Fighter 4 were definitely worth an honorable mention, but beauty lies in the eyes beholder. One thing that we all can agree on, the games are getting better and more intense. Unfortunately (and it is not necessarily a bad thing), 2010 may be the last year we see PS3 and Xbox 360. I heard that Xbox 720 and PS4 are arriving 2011. We’ll wait to see. With that being said. Happy New Year and be safe.
Posted in: Gaming News, Video Games
Tagged: Video Game, Video Game Blog, Video Game Consoles, Video Game News
Posted on November 18, 2009 by
Check out young Jacob’s reaction when he’s told it’s time to turn off a game of his Modern Warfare 2 on Xbox. For us gamers, there is nothing more important than playing our brand new video game with our friends. How could anyone be so cruel? Don’t they know its dangerous to disrespect a skilled sniper?!
Posted in: Video Game Humor, Video Games
Tagged: Call of Duty Modern Warfare, Play Video Games Online, Video Game Blog, Video Game Humor
Posted on November 12, 2009 by
John Biggs of Crunchgear.com recounts the Fox News discussion and provides a nice analyisis about violence in video games today.
Posted in: Gaming News, Video Games
Tagged: Call of Duty Modern Warfare, Fox News, Video Game, Video Game Blog, Video Game Industry, Video Game News, Video Game Violence