Posted on September 14, 2010 by
When set loose on this task, both groups performed equally well in terms of accuracy, but the gamers produced the response more quickly than their peers….
This article by John Timmer was originally published on September 14, 2010 on arstechnica.com.
View the original article
by John Timmer
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There’s a significant controversy over the value of games that are designed to improve people’s mental faculties, as some studies have indicated that brain training only helps prepare you for similar tasks, while others indicate that general improvements are possible. But there turns out to be a type of game that is known to boost a variety of skills, from decision making to tracking multiple objects: standard action games. A study, released today by Current Biology attempts to explain how these video games can produce such wide-ranging improvements.
The authors of the study argue that the root of all these tasks involves making a probabilistic inference, where complete information is missing, so people have to make a best guess based on known odds. Video gaming, in their view, increases the efficiency at which people can process the odds and make an accurate decision—gamers simply can do more with less. As a result, any task of this sort sees benefits.
The work started with two sets of subjects, gamers and non-gamers. Both were shown a screen that had a set of randomly moving dots, and asked to determine whether there was any coherent motion, meaning that, despite the apparent randomness, the dots had a tendency to head in a single direction. The participants had to decide when they had seen enough motion to make a decision, and they also had to pick an accurate direction. The former involves a probability judgement: have you seen enough to know that you can detect a trend?
When set loose on this task, both groups performed equally well in terms of accuracy, but the gamers produced the response more quickly than their peers. The same thing happened when the test was switched to a similar task based on tonal differences, indicating the success of gamers wasn’t simply the result of their focus on visual cues.
Of course, as the authors note, this doesn’t demonstrate causation: “It could also be the case that are individuals who have been born with improved abilities at performing probabilistic inferences.” To rule this out, they took the non-gamers and gave them 50 hours of training and practice on action games (a control group learned to play slower-paced games). After the training, the same sort of pattern emerged, with the action gamers displaying an enhanced decision time.
The other issue they controlled for was twitchiness—gamers might get the task done more quickly simply because they could hit the key required to complete it faster. To eliminate this possibility, they showed the random motion (or played the tone) for fixed periods of time, and then let the subjects provide an answer at their leisure. When the time allowed for the test was short, gamers were more accurate than their peers. Overall, this supports the conclusion that they can do more with less information.
How might this actually work on the biological level? The authors favor a model where there’s a two-part system for judging probabilities: one part registers the relevant information, then transfers it to a second that integrates the information and makes a probability judgment. They argue that gaming enhances the connection between the two, allowing more information to be transferred per unit time. With the additional info, the part of the brain that performs the evaluation can do so more quickly.
Why should gaming exercise this bit of the brain? In short, because action games place a premium on variety and novelty. “Unlike standard learning paradigms, which have a highly specific solution,” they argue, “there is no such specific solution in action video games because situations are rarely, if ever, repeated.”
The last question they address is why, if this sort of sped-up evaluation is so useful for a variety of tasks, aren’t we all born with the abilities of gamers? Here, they claim to have information that they’ve not yet published, which indicates that shuffling too much information to the evaluation center actually overloads it, leading to poor performance. We’ll have to see if that paper ever makes it to press before evaluating whether that’s the case.
In the meantime, you’ve got one more excuse to go out and buy Halo: Reach.
Posted in: Benefits of Gaming, Gaming Articles, Gaming News, Uncategorized, Video Games
Tagged: Call of Duty Modern Warfare, Competitive Video Gaming, First Person Shooter Game, Halo Reach, Play Video Games Online, Pro Gamers, Video Game Blog, Video Game Industry
Posted on August 16, 2010 by
The growing popularity of online gaming competitions is good news for gaming. Players can now play for more than just pride when they play online with their Xbox 360 or Playstation 3. Playing video games for money is now easier than ever with sites like Galaxy4Gamers. The result is a fast growing community of competitive gamers that is generating a buzz in the gaming world. Several gaming news shows and podcasts recently sat down with GalaxyGamers President Michael Casazza to discuss why Galaxy4Gamers is a leader in online competitive gaming.
http://www.avaultpodcast.com/ (Podcast)
http://www.avault.com/news/podcast-news/michael-casazza-podcast-episode-93/
http://www.examiner.com/x-23266-Rochester-Video-Game-Industry-Examiner~y2010m8d9-Michael-Casazza-on-the-Avault-Podcast
http://gamewikipedia.com/this-week-in-video-games-6/
http://kokugamer.com/2010/08/06/pixel-apocalypse-podcast-ep-1-interview-with-michael-casazza/
http://pixelapocalypse.com/2010/08/asp-the-end-pixel-apocalypse-podcast-ep-1-the-begining/
http://gamingevolution.info/?id=10859
http://www.todaygamenews.com/ps3-news/gaming-evolution-galaxy4gamers-interview.html
http://n4g.com/news/580640/gaming-evolution-galaxy4gamers-interview
http://www.radioactivenerd.com/?p=595
Posted in: Gaming Articles, Gaming News, Interviews and Podcasts, Video Games
Tagged: Competitive Video Gaming, Gaming Interview, Gaming Podcast, LAN Events, online video game tournaments, Play Video Games Online, Video Game Blog, Video Game Competition, Video Game Industry, Video Game News
Posted on August 11, 2010 by
It is Friday night at the Chinatown Fair video arcade, one of the last of the traditional arcades left in the city. Inside, its hot and sweaty and the walls are blood-red. Amid the kids and the trash-talking and chaos, an older Chinese man stands quietly in the corner playing Jr. Pac-Man…
This New York Times article by Kabir Chibber was originally published on August 4, 2010 on nytimes.com.
View the original article
by Kabir Chibber New York Times
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Michael Nagle for The New York Times
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WALKING down the southern end of Mott Street — a stretch lined with cheap-toy traps and Chinese restaurants of varying quality — is a fairly unremarkable experience until the sidewalk is suddenly packed with grungy and very loud teenagers and young adults loitering in front of a prominent "No Loitering" sign.
The tourists who make it this far — almost to Chatham Square — will find themselves tiptoeing around the pierced and the eyelinered, around the goths and the hip-hoppers. The biggest of the group turns to his friend and says, "He literally picks up his own life bar and beats you to death with it, son!" Around here, the talk inevitably turns to games.
It is Friday night at the Chinatown Fair video arcade, one of the last of the traditional arcades left in the city. Inside, it’s hot and sweaty and the walls are blood-red. Amid the kids and the trash-talking and chaos, an older Chinese man stands quietly in the corner playing Jr. Pac-Man.
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Michael Nagle for The New York Times
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"Friday is the night, it’s packed,"says Travis ("Just Travis"), 30, a dreadlocked paralegal who lives in Harlem and said he has been a regular at Chinatown Fair for seven years.
"It’s an old arcade, more for the hard-core gamers," he says above the sounds of punches, kicks and car crashes coming from the machines. "Everyone here kind of knows each other. Kids come here from all over the city." When he was younger and lived in the Bronx with his parents, Travis says, he traveled an hour and half to get to Chinatown Fair "to train."
In 2005, there were 44 licensed video game arcades in New York, according to the Department of Consumer Affairs; today, 23 survive. With the expansion of interactive online gaming, video game action has largely shifted to the home.
"Arcades are an anachronism now," says Danny Frank, a spokesman for the Amusement and Music Owners Association of New York. "They exist only in shopping malls."
Chinatown Fair has become a center for all the outcasts in the city to bond over their shared love for a good 20-punch combo and "old school" games that more popular arcades don’t stock anymore — the classic Street Fighter II from 1991 and King of Fighters 1996, for example, as well as Ms Pac-Man and Time Crisis.
Travis facilitates an introduction to one of the best gamers in the arcade, Yipes, aka Michael Mendoza, a chubby 23-year-old from Washington Heights with a wispy goatee and a bushy afro-ponytail sticking out under his beanie. "The competition is real good,"says Yipes. "I would say it is the best in Manhattan. And it’s a good hangout. You got games, the people, cheap food around the corner."
Yipes, who wears baggy jeans and has wooden crosses slung around his neck, points out the various factions that make up the arcade. "You have your DDR clique," he says, referring to the sweat-soaked boys and girls who favor the game Dance Dance Revolution, as well as "your racers, your fighters." Indeed, most of the teenage males were huddled around a stack of the newer Street Fighter IV machines.
Yipes says he is going to a games tournament in New Jersey the next day and can’t stay long, but a few minutes later, he’s furiously playing Marvel vs. Capcom 2. A sign above the game says: "Play at your own risk — no refunds."
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Michael Nagle for The New York Times
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One person is recording video of the fights in the games to post on YouTube. The players take the games seriously, but the mood is usually more about camaraderie than cut-throat competition. Benjamin Valle, 19, a college student from the Bronx, explains that rather than the usual arcade policy where the winner keeps playing, most players at Chinatown Fair stay on for a maximum of three or four games. "Usually, you run out of money by then anyway," he adds.
Several employees identified a Pakistani man in his 70s named Samuel as the owner. He says he has been in the business for almost 30 years but then refuses to talk any further, saying he is too busy. Samuel, his thin hair combed over as he leans on a metal cane, is an incongruous sight in a place filled with such youthful energy. At one point a tiny girl rushing toward the dance machines almost knocks him over, without even looking back. Like a tortoise, he centers himself and moves on to his next task.
On Fridays and Saturdays, the arcade stays open until 2 a.m. After midnight, there are more kids with backpacks outside and even more copious smoking.
Sanford Kelly, 22, from the Bronx, looks relaxed in thick glasses and an all-black ensemble. "I’m basically the best guy on the East Coast right now," he says.
Mr. Kelly is a professional gamer; he lives off the earnings of playing (and winning) in tournaments across the country. He is talking to a white-haired man in a Harlem Globetrotters jersey, Jake Morris. Mr. Morris’s son, another hard-core gamer named Lincoln (a k a Dragon), is around the corner by the Bowery avoiding his dad. Mr. Morris, 57, says he had heard that Mr. Kelly was blacklisted from a recent tournament, apparently because he had won so many times that others felt it wouldn"t be a fair fight.
"I read that on the blogs," he says, sympathetically.
A few days later, Mr. Kelly was sitting in Chinatown Fair in the late afternoon, taking on all comers. The arcade is much quieter by day, mostly attracting students from the neighborhood. "It’s certainly different from Friday nights," Mr. Kelly said dismissively, typing into his mobile phone and looking unimpressed. He says he likes to help the younger players improve. "They call me Sanford Sensei," he says.
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Michael Nagle for The New York Times
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Behind Mr. Kelly, a girl asked her friend if he was going to play. He looked hesitant. "I haven’t played in, like, a week and a half."
Despite its appeal to the hard-core faithful, Chinatown Fair has been feeling the industry’s pain. Travis says that a tournament at the arcade was recently canceled because of low turnout.
"Now, you can play a million people from all around the world," he says. "For me, it’s not the same as playing face-to-face. The young’uns may not care, but I do."
Back outside, Yipes is smoking a cigarette in the hot summer air. "Last of a dying breed," he says, looking up at the faded sign of the arcade. "It’s not sad, it’s a reality."
A version of this article appeared in print on August 5, 2010, on page E1 of the New York edition.
Posted in: Arcade, Gaming Articles, Gaming News, Video Game Tournaments, Video Games
Tagged: Competitive Video Gaming, LAN Events, Local Video Game Tournaments, Play Video Games Online, Video Game Competition, Video Game Industry, Video Game Tournaments
Posted on June 8, 2010 by
LOS ANGELES, California (June 7, 2010) – Galaxy4Gamers, a leading video game tournament website, is excited to hear Sir Richard Branson and Virgin have acquired World Gaming to reenter the online gaming industry.
Galaxy4Gamers’s CEO, Chris Doe, thinks Virgin’s move into the niche market of online skill-based video game tournament is an extremely positive sign for the industry and professional gaming in general. “Gaming for real cash is still a relatively new concept here in the US, especially online where cheating remains a big deterrent. Richard Branson’s entrance into the industry will provide professional video gamers some long overdue attention and establish more credibility and standards to the sport.”
Regarding competing against the newly formed Virgin Gaming, Doe continues “Obviously competing against a conglomerate with endless resources can be daunting, but we are up to the challenge and are confident in our product and direction. In the past year, we were able to match all the core functionality of the leading competitors, as well as release industry first products, such as Beat-A-ProTM challenges, in-person and online LAN promoter platforms and most importantly industry leading anti-cheating streaming measures.”
Finally, Doe concludes by saying “The industry needs a media magnet like Branson to help shape its future, I look forward to seeing what the Virgin team comes up with.”
For additional information, please visit galaxy4gamers.com.
Galaxy4Gamers (G4G) is a gaming website which allows video gamers to compete in competitions and tournaments for real money on dozens of leading titles for Xbox 360, PlayStation 3, and Wii. G4G was built by gamers for gamers, with the goal to promote professional video gaming. G4G’s services include an automated result verification system, a secure banking portal, an advanced custom player rating system, team gaming, free roll tournaments, 24-hour customer service, prompt withdrawal services, immediate gaming dispute resolution services, robust social networking, live game play streaming and video play back for all users and events. Additionally, Galaxy4Gamers is the only gaming website to offer Beat-A-ProTM weekly challenges, where gamers around the world can compete against professional gamers for high stakes odds.
Posted in: Gaming News, Video Games
Tagged: Competitive Video Gaming, Play Video Games Online, Richard Branson, Video Game, Video Game Industry, Video Game News, Virgin Gaming
Posted on May 28, 2010 by
Los Angeles, CA – Competitive video gaming community Galaxy4Gamers (G4G) announces Madden NFL 2010 as the newest addition to their exclusive Beat-A-ProTM Challenges. It will feature professional gamer Isaiah “The Playbook” Williams from Empire Arcadia. G4G’s exciting Beat-A-ProTM Challenges are the first and only events where gamers can practice and play with world famous professionals, chat live, make new friends, and win cash and prizes from sponsors. With all Beat-A-ProTM events streaming live on G4G even spectators can join in on the fun. A saved recording of each challenge provides players with the footage to showcase their gaming talent and be recognized for their skills.
All winners will earn entry into the Beat-A-ProTM Madden 2011 Pro Sponsorship Tournament beginning August 1st 2010. The tournament will be limited to the first 32 entrants. The top eight players will all earn cash and prizes. The tournament champion will become G4G’s Beat-A-ProTM Madden 11 Sponsored Pro and paid by G4G to take on Madden 11 challengers.
- Chance to play Isaiah “The Playbook” Williams
- Starts May 18th, 2010
- Sessions on FIRST and THIRD Wednesday of every month
- 6pm -8pm PST
- Must be 18 or older to enter
- Winners qualify to compete to become G4G’s Beat-A-ProTM Madden 11 Sponsored Pro
“We are taking professional gaming to a whole new level by integrating a virtual arcade and live-streaming with playback into one slick interface,” says Chris Doe, Galaxy4Gamers CEO. “This platform provides gamers with a real way to make money from their skills, and gives up-and-coming gamers a chance to make their mark competing against the best. If you’re looking to take your gaming skills to the next level, this is the place to build your resume, train with champions, and showcase your talent. Anyone can tune in and watch the exciting live video streams.” Visithttp://www.galaxy4gamers.com/beat-a-pro for more information.
Galaxy4Gamers.com (G4G) is a competitive video gaming community featuring a robust platform for users to showcase their talents, win money, and gain respect playing their favorite video games. Gamers challenge each other online in head-to-head and multiplayer tournaments, on all the hottest gaming titles using Xbox 360, Playstation 3, and Nintendo Wii. G4G’s services include an automated result verification system, secure banking portal, custom player rating system, clan gaming, free roll tournaments, 24 hour customer service, prompt withdrawal services, immediate gaming dispute resolution services, advanced live chat, message and mail functionality, and exclusive Beat-A- ProTM challenges. G4G is the only competitive video gaming site with live streaming and play back for all users and events. For more information, visit us at www.galaxy4gamers.com.
Posted in: Gaming News
Tagged: Beat A Pro, Galaxy4Gamers, Madden 10, Madden 11, Play Video Games Online, ps3, Video Game, Video Game Competition, Video Game Industry, Video Game News
Posted on May 27, 2010 by
This article is taken from Diehard Gamefan.
By D.J. Tatsujin – April 22, 2010 | Email the author
Galaxy 4 Gamers (G4G) started its push for competitive gaming for online console gamers back in 2008 but, recently, it has added on a new cast of players for gamers to clash with. Adding in a star-studded cast of pros, the site is asking gamers who think they can tackle the top tier of games such as Street Fighter IV and Guitar Hero to partake in “Beat the Pro” challenges. The premise is simple: A pot is established as the pro begins his or her gameplay and each time a pro defeats a gamer, more cash is added to the pot. Obviously, if a gamer finally succeeds in toppling a pro, they win the competitive jackpot. Unfortunately, this won’t be a walk in the park as G4G has enlisted some pretty heavy guns to fend off gamers eager to grab the cash.
Recently, Diehard GameFAN was able to get some insight from four the site’s established pros – Ciji “StarSlay3r” Thornton, Robert “Prod1gy X” Paz, Justin Wong (“JWong”) and Alex Valle.
StarSlay3r is most known for her expertise in Guitar Hero and a competitive drive that saw her participating in the inaugural seasons of World Cyber Games’ Ultimate Gamer and The Tester, but she still has plenty of time to wreck faces in a number of popular fighting games such as Street Fighter IV as well. Prod1gy X actually won runner-up honors in the aforementioned WCG Ultimate Gamer show and while he is also a pro at Guitar Hero and DJ Hero, he also likes to partake in first-person shooting competitions including Halo, Gears of War and Call of Duty. Justin Wong can be considered the number one Street Fighter IV player in the U.S., taking top honors at GameStop’s launch tournament of the game and second place in 2009′s EVO 2K tournament, but he also dominates in titles such as Street Fighter III: 3rd Strike (finishing first in the 2v2 tournament at EVO this year) and Marvel Vs. Capcom 2. Alex Valle is also one of the more famous fighting game competitors in major tournaments, receiving very respectable top eight finishes in the Super Street Fighter II Turbo HD Remix and SFIII:3rd Strike 2v2 tournament at EVO this year and formerly holding honors such as the U.S. champion in Street Fighter Alpha 3.
These four pros took the time out of their schedule to describe how they got into gaming, how they prepared for competitive gaming and more:
StarSlay3r: I initially was drawn toward Guitar Hero due to the fact that I had previously been playing a similar rhythm game called Guitar Freaks since 1999. The first time I played Guitar Hero was at a GameStop and I five-starred one of the hardest songs my first try so I knew this was a game I wanted to invest some time into perfecting.
Prod1gy X: I have been playing Guitar Hero since the day it came out. It’s a great competitive game and really fun to watch. I use to be in a band so when I picked this game up, it was pretty easy to play and I was into expert in no time. At this point, DJ Hero is my number one game of all. Hitting top 10 in all of the DJ Hero setlists made me realize I am a top player and I can take this to a pro level.
JWong: I have been playing fighting games since I was 12. I chose fighting games because I love the idea of playing against a human opponent and the best type of competitive games to do that is a fighting game such as Street Fighter, Tekken or any related games that goes under fighting games.
Alex Valle: The popularity of the Street Fighter series has always driven me to compete. With the release of Street Fighter IV, it was only natural for me to display my years of tournament experience to the competitive scene.
StarSlay3r: I competed in a series of video game tournaments known as the Midnight Gaming Championship in Dallas, Tx., in 2006, and during this time, I was competing against some of the best players in the nation, which was an inspiration to do better. After getting to top 16 for Texas state finals I knew that if I tried harder and dedicated more time into learning the game more in depth, I could step my game up to the next level. After making it to National top 10 finals at CPL in Texas for Guitar Hero II and being beat by a top-three nationally-ranked player was when I really started to kick my training into overdrive and compete for the professional gamer title.
Prod1gy X: I have to have the love for the game. If I play a game for hours just for training and I do not want to play anymore … that tells me I am really not into it. I like to pick each game from different genres so that I can maintain that high expertise and continue on to any other FPS or music games.
JWong: Well, I never chose this road. One day it just happened. I went to tournaments just because it was really fun playing new competition and meeting new people and then eventually I realized I did it every single weekend and said to myself, “Might as well try to become professional.”
Alex Valle: Street Fighter has been my strongest competitive video game ever since the ’90s and it’s about time companies like G4G are taking notice of the talented players. It was only a matter of time before our scene gets noticed and I felt inclined to prove myself on the mainstream as a true professional cyberathlete.
StarSlay3r: Training for Guitar Hero used to be 50-60 hour weeks, which consisted of about three or so hours a week of watching YouTube videos to determine the best star paths and techniques for solos, reading star paths on scorehero.com, practising solos in practice mode, repeatedly playing songs over and over until I full-comboed the song and online versus mode against every opponent that would accept the challenge. Since I had this type of training for two years, I now only have to play about five hours a week or so to maintain my skills.
Prod1gy X: There are different methods of training in games. Some games have training modes that work great for your advantage to get better and so I highly suggest you take that advantage and get better. Practice makes perfect. You cannot give up if it’s too hard because eventually you will get it. For DJ Hero, I would play each song over and over until I get it. It’s as simple as that.
JWong: I use to play everyday for at least six hrs just practising and honing my skills. Now I don’t really practice (even though I should). I am older now and I am usually behind a computer answering e-mails, doing Street Fighter IV lessons, doing the Beat a Pro by G4G or talking to potential business partners.
Alex Valle: Great question. Street Fighter is a game of reaction time, physical execution and strategy. You need to master all of these elements in order to compete with the next player or you won’t stand a chance. In my youth, I used to spend eight to 12 hours daily to develop a unique, aggressive style. Bringing new and exciting elements are needed to win national tournaments. Today, I use my talents to train others worldwide, which is also a good form of training for me.
StarSlay3r: Competitive and professional gaming is not as easy as it may seem. You must be extremely dedicated and determined to succeed in order to be successful in the field, but I love the challenge. I am happy to see that G4G enables players from all over to come and compete against the top players in this fashion because this is the best way to level up your game and take it to the professional level.
Prod1gy X: Its a very hard industry to get by in and the reason why I say that is because not many people are driven to take on the role of leadership and dedication. You need to understand the value of who you are and what you can make of it in this industry. The best advice on this … “Never give up.”
JWong: I feel that it isn’t there yet, but, eventually, it will be and I hope to be a part of that era.
Alex Valle: I believe competitive gaming is the next sports generation. There are millions of gamers out there that have exceptional skill that not many people in the world can achieve. The main difference from real sports and video games is that you can compete at any age with minimal physical requirements.
StarSlay3r: Ensure that you have a lot of spare time on your hands before deciding to tackle a game on the competitive level because being a top player means spending many hours practising and perfecting your skills. Make sure to hunt out players that are better than you and practice with them because playing against the best will help you since you will not only see how your skills compare to a top player’s, but often times, they will give you tips/tricks/advice on your gameplay and can let you know where you went wrong and what you were doing right. Stay dedicated! Pro/competitive gaming is a lot of hard work, but it definitely pays off when you’re taking that top three ranking check to the bank.
Prod1gy X: Practice, practice, practice. Take that risk and travel to these events and get yourself noticed. All you need is the passion for gaming and dedication.
JWong: Practice makes perfect, network to get some sparring partners and travel to events and participate in online events to gain that experience you need.
Alex Valle: If you feel you deserve recognition for being the best athlete in the world, let your game do the talking!
Now that you know a little bit more about some of G4G’s pros, if you think you have what it takes to beat them, you can head over to G4G’s official page for rules and details.
Posted in: Gaming News
Tagged: Beat A Pro, Play Video Games Online, Pro Gamers, Video Game Blog, Video Game Industry, Video Game News, Video Game Tournaments
Posted on March 2, 2010 by
The first Socal Level | Up Series Tournament on Saturday, February 27 provided an impressive showing of top gamers and tournament organizers. The Level | Up team, lead by Alex Valle and Jimmy Nguyen, organized a remarkable competition at the Dave and Busters at the Block in Orange to begin a new series of Level | Up Tournaments. Street Fighter IV and Tekken 6 players traveled from all over California and neighboring states to battle it out against other top competitors.
The Street Fighter IV competition was won by Justin “Marvelous” Wong, who beat out “Combofiend” to take home the first place cash award and other valuable prizes. You can view all of the pre-recorded live action from the Level | Up Tournament on Alex Valle’s Wednesday Night Fights.
The tournament also featured the first Beat-A-Pro Competition hosted by Galaxy4Gamers.com. Street Fighter IV king Alex “CaliPower” Valle took on any challengers who dared to test his skills. Brave fighters lined up to reserve their spot, just like the old arcade days.
Congratulations to Richard Nguyen and Juicebox for their impressive performances, each taking down CaliPower, and winning $100 each for their victories. Check out the Beat-A-Pro page here.
You can now test your skills against the best every week in Galaxy4Gamers Online Beat-the-Pro Competitions. We have an incredible lineup of the best pros at their respective games.
Gamers can relive the old arcade days and line up to challenge world famous gamers on a variety of titles each week. Not only does instant fame await anyone who can beat our professional gamers, but huge jackpots will also be rewarded to anyone who can take them down via G4G’s progressive jackpot tournament payout structure.
Posted in: Gaming News, Video Game Tournaments
Tagged: Playstation Tournaments, Street Fighter 4 Tournament, Tekken, Video Game, Video Game Blog, Video Game News, Video Game Streaming, Video Game Tournaments, Xbox Tournaments
Posted on December 22, 2009 by
With the end of the year approaching, everybody manages to come up with the best or worst of lists. Well, we are not coming up with any new lists. We just want to give you the facts. Here are the games that were voted the best for 2009.
Xbox 360 – Assassins Creed II
PS3 – Uncharted 2
Wii – New Super Mario Bros
PC – Dragon Age: Origins
While sports, fighting and driving enthusiasts may have different picks, the games of the year are definitely off the chart. These aren’t the only games that made an impact. Call of Duty: Modern Warfare 2, Madden 10 and Street Fighter 4 were definitely worth an honorable mention, but beauty lies in the eyes beholder. One thing that we all can agree on, the games are getting better and more intense. Unfortunately (and it is not necessarily a bad thing), 2010 may be the last year we see PS3 and Xbox 360. I heard that Xbox 720 and PS4 are arriving 2011. We’ll wait to see. With that being said. Happy New Year and be safe.
Posted in: Gaming News, Video Games
Tagged: Video Game, Video Game Blog, Video Game Consoles, Video Game News
Posted on November 12, 2009 by
John Biggs of Crunchgear.com recounts the Fox News discussion and provides a nice analyisis about violence in video games today.
Posted in: Gaming News, Video Games
Tagged: Call of Duty Modern Warfare, Fox News, Video Game, Video Game Blog, Video Game Industry, Video Game News, Video Game Violence
Posted on November 11, 2009 by
Modern Warfare 2 launches with the first ever West End premier for a video game. Appearing at the video game release party in Leicester Square, London were Bill Murray and Kevin McKidd from Grey’s Anatomy. Check out some footage of the premier.
Modern Warfare 2 sparks a battle in British Parliament.
Call of Duty Modern Warfare 2 smashes UK sales record.
Mike Snider of USA Today writes Modern Warfare 2 challenges what is acceptable in video games.
Call of Duty Endowment (C.O.D.E.)
Coinciding with the release of Call of Duty: Modern Warfare 2, Activision/Blizzard announces the establishment of a million-dollar foundation aimed at helping returning soldiers find employment.
X-Play Senior Producer Matt Keil and the Great Adam Sessler Sit Down and Talk Modern Warfare 2
Video Game – E3 2009 – PC Gaming
Posted in: Gaming News, Video Games
Tagged: Call of Duty Modern Warfare, Play Video Games Online, Video Game, Video Game Industry, Video Game News, Video Game Releases, Video Game Reviews